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JimGiant

Joined on 9/15/17

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JimGiant's News

Posted by JimGiant - September 24th, 2017


Post bugs here along with any relivant information to replicate them (screenshots, console window errors etc). 


Posted by JimGiant - September 22nd, 2017


Really quick post showing off what the checkpoint unlock system will do to early game.  

The most common critisism I've recieved by far is that early game is boring. I definitely don't want to bore experianced players but I don't want to alienate less experianced players.

Hopefully this is a good sollution.  Rather than starting from scratch each time your snake will now rapidly grow until it reaches the length of your previously unlocked checkpoint and start at a higher speed.   When this update comes out it'll be a great oppertunity to set some new high scores! 

Oh sorry for the potato recording. Got about 10 programs running in the background for dev stuff while recording.

 


Posted by JimGiant - September 22nd, 2017


So the next update isn't going to be the most exciting one (for me at least) but it is an important one!

I've only just started but I'm going to be working on improving the main menu.

6546816_150605381711_SnakeUI.png

I'm surprised only one person has pointed it out because it's the first thing people see and currently the UI sucks. It's an ugly cluttered mess and I feel sick looking at it but I really hate setting them up and I'd rather focus on gameplay and content.

One of the reasons I'm doing this now is to do with medals. Personally I couldn't give a crap about them but I know they are very important to a lot of you so why not get it out of the way now? 

I've got them unlocking to NG profiles just fine but I cannot for the life of me get the on screen notification to pop up using the call back so I figured it would be less work to create my own system for it from scratch, this will also have the added benifit of making everything look consistant when it's recompiled to other platforms. Along with that I'd also like an in game area to look at your medals so I thought I'd get this out the way now perhaps I'll even make a trophy room you can fly around in to display them in a more interesting way but that's getting waaay ahead of myself!

I also promised a blog post showing how to get medals and leaderboards set up with Unity with a download link and this can't be done until I've got them all working as intended.

I'd also like to have an info panel which gives some basic information about each level and medal  with hopefully some witty dialogue.

The UI probably isn't going to be the most flashy but I'm hoping for something clean and easy to understand while having more features than before.

Other updates:

The invert slider on the main menu will actually work! I thought I had it fixed before but aprently not!

All settings will be saved! Some of the new features such as whether you want to use mouse control and whether you like the radar on or off currently aren't saved when you quit the game, I'll make sure this is done by time of the next update.

Loading screen! On slower machines there can be a dramatic frame rate drop for the first few seconds when you load a level. Hopefully this will fix things. I'll also try to make it more interesting than the usual boring loading bar you see.

File size reduction (big maybe). Whilst 14mb isn't bad for a 3d game I think I can do better. More features are being added but I think it's doable since there are currently unused assets and assets which can be optemised a lot more than they currently are. To the end user this will mean quicker loading times (very important for online games)  and improved frame rate.

This will probably take a couple of days. In the mean time I'll upload a couple of short blog posts and try not to get distracted by all the other great games on here!


Posted by JimGiant - September 20th, 2017


Wazzup! 

JimGiant here from Bloody Pommel Studios. I was supposed to be coding but then I noticed you can make blog posts here so I've decided to start a dev log. That's productive right?

I'm currently working on my second Unity game 3D Flying Snake which is linked below incase you haven't played it already.

http://www.newgrounds.com/portal/view/699433

6546816_150593329652_3dsnake.png

 

I'm absolutely overwhelmed with the amount of support the project has recieved so far and the amazing ideas reviewers have given me. The project was never supposed to be anything special, it started as a simple "what if snake was 3d?". I uploaded the game to Kong a few months ago where it recieved hardly any traction and shitty ratings which put me off for a while but I decided to start up again a few days ago and improve it. It's amazing how much of a difference increasing the starting speed and adding some energetic music made. 

Since then the interface has been overhalled, new controlls have been added, a radar has been added and bugs have been fixed and the list of new features I need to add keeps growing. For now I'll give a quick run down of the planned features and I'll go in to more detail about them at a later date.

* New levels. The next update will have at least one new level due to popular demand. I'd love to consentrate on adding more than that but it would mean doubling up a lot of work if I make changes in one level which effect others.

* More leaderboards. Setting up the first one had me pulling my hair out, seriously I was trying to get the API working for about 6 hours! It should be pretty trivial to set up the rest though. I'll release a Unity plug and instructions to make leaderboards easy at some point because as it stands I wouldn't wish it on my worst enemy.

* Badges, badges, badges, a snake! (reps for anyone who gets the refference). Seriously I want to get a few medals up for the next update. I've already got a ton of snake puns at the ready but feel free to leave suggestions for badges and submit art work and I'll add you to a credit screen if I use your idea.

* Mouse control. The game tecnically supports it at the moment but it's glitchy. Hopefully a mouse smoothing script will fix this issue.

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That's it for the next update (if everything goes to plan). There's a bunch of other stuff planned though

* More levels, badges and leaderboards.

* Particle effects when you eat.

* More foods (maybe some will give you special abilities).

* Bug fix, stop food from spawning inside the snake

* Custom snakes. I can see this being a pain to code for but totally worth it! This would probably be a good oppertunity to earn a bit of cash but that's not my style. I'll probably release this on steam with improved graphics since it runs much faster on desktop.

* Death cam. I'd like to be able to rotate around to see the snake after death before having it explode.

* Improved radar. I'd like a line to come off the target to show whether it is higher or lower than the snake head. Last time I worked the radar I gave up with this task but I think I've sussed how to do it.

* Refined UI, esspecially the start screen.

My next blog post will probably be about how to set up NG leaderboards and badges using free Unity assets I'll provide.